Each setting on this page is followed by numeric parameters (except for !ENABLE_ALL_HOUSES).
This page is unfinished!
[GLOBAL_MAP_SETTINGS]
These values set the basic map information from defining the players to their alliances and the graphics used.
- !GLOBAL_SET_MAP ###
Sets active map (200 to 209) - !GLOBAL_SET_BOBS #
Sets which MIS#BOBS.LST file to use for special mission only graphics (0 to 5)
- 2 graphics
- 10 graphics
- 5 graphics
- 1 graphic
- 1 graphic
- 4 graphics
- !GLOBAL_SET_HQ_BOBS #, #, #
Changes headquarters graphic.
First number is internal file ID for a graphic from loaded MIS#BOBS.LST file. Trying to give other than graphic will crash the game.
Second number if shadow graphic.
Third number is yet unknown. - !GLOBAL_ADD_COMPUTER_PLAYER # #
Adds a computer player. First value = player color (1 to 6):- Blue (human player only)
- Yellow
- Red
- Purple
- Grey
- Green
- Orange
Second value = which person (0 to 11):
- Octavianus (human player is always Octavianus)
- Julius
- Brutus
- Erik
- Knut
- Olof
- Yamauchi
- Tsunami
- Hakirawashi
- Shaka
- Todo
- Mnga Tscha
- !LOAD_MISSION_TEXTS #
Sets which DATA\TXT\MISS_0##.RTX file to use (1 to 10) - !GLOBAL_SET_COMPUTER_BARRIER # # #
Disallows AI players to build buildings within that area.Numeric parameters are as follows:- Radius
Should be atleast 10, preferably a bit more, so that AI won’t build a fortress as a worst case scenario, making the barrier almost useless. - X location of barrier on the map
- Y location of barrier on the map
- Radius
- !GLOBAL_SET_COMPUTER_ALLIANCE # #
Sets alliance between ALL players (not only between computer players).
[MAPCOMMANDS]
- !SET_HOUSE # # #
Adds a building (ie. 24 = headquarters) to specified X & Y position. - !ENABLE_HOUSE #
Allows currently active player to build given building type. - !ENABLE_ALL_HOUSES
Allows building all building types. - !DISABLE_HOUSE #
Removes building type from being available to build. - !ADD_WARE # #
Sets resource’s amount for active player. The first value is a type ID that ranges from 0 to 30. - !ADD_PEOPLE # #
Like resources but with worker types. The type ID values range from 0 to 29 where last five values set the amount of soldiers of each type. - !SET_ACT_PLAYER #
Changes the active player for which the above rules apply. When this is not yet given the rules apply to human player (player 0). - !ADD_ANIMAL # # #
Adds animal (0 to 9) to given X & Y location.
Scripted mission events
- !MET_DIRECT_EVENT
- !MET_HOUSE_ENABLING
- !MET_POSITION_EXPLORED
- !MET_POSITION_OCCUPIED
- !MET_END_EVENT
- !MET_SET_FINAL_EVENT
- !MET_SET_MAP_ELEMENT
- !MET_ADD_AS_ACT_EVENT
[ENDE]
The last byte of the file is often 0x1A, you can write this by pushing ALT down and then push 0, 0, 2 & 6 on numpad. However it seems like this is not required, you don’t even need ENDE at the end of the file for your own mission text file to work.