One more texture ID to use

I found one more texture that is usable in the game! With usable I have the following requirements:

  1. It must have texture borders that blend well with other textures.
  2. The texture shouldn’t look like a glitchy one.
  3. The texture is different in some way than other textures.

The new texture has an ID of 34 (or 0x22 for those who prefer hex) and it represents Mountain #2 texture (ID 11 / 0x0B). It has a correct border pattern against other textures in all three types of world. The color on the minimap appears correctly as well. It even renders similarly in both in the game and map editor, which can’t be said to be true for all of the other previously unused textures.

This texture is useful if you want to have a mountain spot where you can build regular buildings and you would like to use something else than Mountain Meadow texture.

Currently there is no tool that would support any of these previously unused textures. Maybe later this year…


By request, here are a few screenshots of the texture in use:

The edge isn’t perfect against a meadow, but it doesn’t look too bad.

  • Spikeone

    Any screenshot of that that texture use? ­čś«

  • Merri

    I’ll post a shot or two when I get home ­čÖé

  • Spikeone

    That will be nice ­čÖé

    • Merri

      Post modified.

  • Spikeone

    Well, that could be nice if you want to use this instead of the mountain meadow. I really like that Idea, also to defenese your mines.

  • Merri

    Yep, visually speaking I like to use mountain meadow for grass meadow to mountain transitions, but it often just doesn’t feel right to place some random spots of it in middle of a mountain just to have a spot for barracks or a guardhouse.

    • Spikeone

      Right, that’s what I was thinking about. Also this is the texture I use if a mountain borders the desert because I think these fit very good together. Now we would just need to change the RttR editor to place these textures and RttR needs to understand them, then I will be happy^^
      But at all, thanks for your work!

      An other question which came in my mind: Has anybody thought about asking BlueByte for their Settler 2 Map Editor? I think they just didn’t publish them because the player could destroy to much or build things which wouldn’t work/crash the game.